Faction Connections and Tasks (DM only)
Waterdeep: Dragon Heist Faction Tasks
1 renown Force Gray Mission
(Seek out Hlam)
1 renown Harpers
"A notorious thief called the Black Viper, long thought dead, has recently returned to Waterdeep. She has already robbed at least a dozen noble estates. No one knows her identity because she wears a mask, but it was reported in -The Waterdeep Wazoo - that she's a noble. Find out what else the broadsheet's publisher knows about her and report back to me."
Why: recruitment, she clearly has access to noblemen houses and therefore their secrets
Houses she robbed and items reported stolen (coincidentally, days after the items were stolen, big amounts of money were donated anonymously to good-aligned causes in Waterdeep)
- House Phylund (training, breeding and procuring of fearsome monsters)
Why she stole from them: she discovered they were torturing a far-realm creature into creating "exotic" monsters for them. The monsters were aimed for "hunters", but some of them were evolving, turning into "the hunters".
She killed the far-realm creature, destroyed the laboratory and stole their most important possession (secret): "were-serum" - it would grant all the capabilities of were-creatures with none of the side-effects (in theory).
- House Moonstar (guiding, cartography, exploration)
Vanrak lineage (Rober Vanrak Moonstar). Rober is a pawn to his wife, Venera Vanrak, a Bruxa. She killed its previous wearer, a harper that had stuck his nose inside her affairs and comfortably sweeped the killing under the rug.
The Black Viper, friend of the Harper: Adolf Dumbass, stole this artifact, but she was gravely wounded when leaving the manor. Tracked by the two detectives and weakened, the artifact took control of her and made her kill one of them, gravely wounding the other. The artifact is "The Ring of Winter".
The Black Viper, friend of the Harper: Adolf Dumbass, stole this artifact, but she was gravely wounded when leaving the manor. Tracked by the two detectives and weakened, the artifact took control of her and made her kill one of them, gravely wounding the other. The artifact is "The Ring of Winter".
*She has abandoned attuning to the ring and will give it over to the Harpers.
- House Blaydsemmer (fencing, sword forging)
Dhannan Blaydsemmer (daughter and heir), a 15 year-old genius, had - under the influence of a cambion - unknowingly crafted a "Deathly Butterfly".
Attuned by the Black Viper, the "Deathly Butterfly" is a beautiful bladed fan, +2 weapon that gives its wielder advantage on all charisma checks while attuned. When it hits with an attack, it deals an extra 2d10 poison damage to the target (maximum 10 times before poison needs to be replenished - replenishing the poison requires a DC13 Sleight of Hands check and on a failure, the fan is destroyed) on top of normal 1d4 damage. However, it also leaves the wielder in a susceptible state, giving disadvantage to Wisdom saving throws.
Her fence is Davil Starsong, who has his suspicions regarding who "The Black Viper" really is, but as he shares her worldview, will keep her identity secret.
Dhannan Blaydsemmer is also aware of her identity as the Black Viper had to reveal herself to free the young lady from the cambion. Dhannan sees her as a hero and would never betray her identity.
1 renown Lord's Alliance
Protect dungsweepers
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Working day complications for working characters (to occur after they have been adventuring)
Roll a d100.
1-10 - you make a mistake that causes a customer to endlessly complain. You are decked a week's pay and reprimanded
11-20 - a customer has a seizure in your shop. You help them out. It turns out to be a "grateful patron".
21-30 - you make more progress in your apprenticeship than usual (you advance 2 days on the 356 days needed to gain an additional skill or ability of your choice)
31-40 - your boss is having a "bad mood" and takes it out on you. It entirely ruins your day.
41-50 - your smooth words / insight into a customer's needs lands you an unexpected tip (2d10 gold)
51-60 - in your tiredness, you injure yourself (1d10 HP)
61-70 - "private customers" are to visit the shop. All staff can leave early.
71-80 - you damage a valuable piece of machinery. You are in debt 50gp.
81-90 - you develop a way to increase the efficiency of yourself and your coworkers. You receive 5gp raise on the next 6 months salary.
91-100 - you find out a clue about an important lead in the campaign
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